This game is inspired by an ancient Indian broad game Snake & Ladder. Snake and Ladder is played by two or more people on a game board with gridded squares. The reason why Snake and Ladder inspires me to have this idea for Go & Stop is because of my childhood. Snake and Ladder was my favourite board game while I was child playing with parents and siblings. One of the appreciative things of this game is its simplicity whereas nowadays complexity takes over simplicity in 3D games or video games.
I realized that since last week post where every video requires a complex story or a history to be discovered in order to achieve something or to complete such as Dark Soul. Here is the initial motivation, “every game is like war”. Think about the League of Legends and DOTA 2. In a nutshell, most of the popular video games are about fighting with heroes in order to be leveled up. Nevertheless, Kain 2012 claims that board games are better than the video games in some ways where people can not only get the value of low cost but also it’s the norms where it is not possible to get from video games.
“When you buy a board game, what you take home and play is the original concept precisely as it was in the designer’s head,” writes Smith. ”That’s the mecca for video games. For board games, it’s the norm.” (Kain, 2012).
“You can buy a great board game for under $20, and every time you play it, it’s a new game,” Silver noted. “This is a toy that can be played over and over again, so the consumer sees value in this type of purchase.” (Kain, 2012).
”Whereas board games require us to think, and pen-and-paper RPGs require us to imagine, video games tap more directly into the actual play.” (Kain, 2012).
However, Go and Stop is created for teens who can afford and yet be able to experience board game rather than video games. Since it is a game which inspired by Snake & Ladder, therefore, the concept is quite the same. It is still like racing game where players go up and down using dice to take steps. Instead of using Snake and Ladder, it replaces with meeples and brain background. The brain background is representing every part of our brain function which is to think and make decision.
Set Up & Rules:
– There will be one dice, 5 meeples, moving cards and the gameboard to play Go & Stop.
– Each player has a chance to dice and move on the gameboard and it should be taken turns.
– Every player has a “meeple” to represent you in the game in order to move on the gridded brain squares.
– Every square of the brain background gameboard is numbered. The bottom left will be the start of the game while the right top is the end.
– Every single player has to number themselves as P1 as the first player, P2 as the second and P3 as the third and so.
– It is strongly recommended and suitable for teens who are 11 and above due to the moving cards and maximum for 5 players.
There will be two decks of cards in order to get privilege and punishment. Red cards are Stop Cards and Green cards are Go Cards. Cards will be shown on the game board if you happen to reach the square which requires you to take one card. Moving cards are inspired by the game
The red decks are Stop Cards which is also inspired as “Dare or Not”. This deck of cards is about daring you to do something, for instance, kiss every player on the cheeks and say I love you. If any player responds to scold or be harsh to do cause of doing this, he or she will has to reverse by five steps. This is important to know that the player who takes the card do not allow everyone to see.
The green cards represent as Go Cards which allows chance for you to move forward. This deck of cards are allowed to be seen by every player. This is inspired by “Truth or Lie” which is to guess the one who takes the card is telling the truth or not. Whoever has to take the card has to think of a truth or a lie to tell as the player who is written on the card itself and he or she has to guess whether it is correct. If he or she fails, certain reverse steps have to be taken as it’s written on the card.
Winning the game
Start from the bottom left which is numbered a 1 and the biggest number will be located at the top right as the end point of game. Whoever gets to the biggest number is the winner whereas the lowerest is the loser.