If you are guilty of what you have done in real life and get really frustrated when you have no clues how to deal with the guilt, video games are such a good way for escapism. Grand Theft Auto is one of the best games for freedom of criminal where to express your misbehaviour, bad attitudes and violence and illegal things that you are not able to achieve in order to fulfill your mental-satisfaction.
“A free activity standing quite consciously outside ‘ordinary’ life as being ‘not serious’, but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by it. It proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner.” (Huizinga, 1995:13)
Playing GTA can gain the enjoyment of real life and yet at the same time it allows you to do things that you can’t do in real life in a real life graphics or virtual environment. I personally think that this game is such as good way of technologically escapism where sometimes in a situation where you cannot express your anger and get rid of boredom. GTA’s map includes the real-life building and it is enormous that the urban sprawl of the city itself is a tangle of roads and definable natures or reality. It gives a feeling that you’re living in a real life through the game rather than a built game for enjoyment (Hoggins, 2014).
GTA provides a freedom of all terms in order to achieve and fulfill satisfaction from all guilt such as pick up a prostitute, knock down pedestrians and steal a police car (Telegraph, 2013). All these crimes are illegal in real but it does exist in the magic circle. From Homo Ludens, it presents the idea of magic circle which states a distinct boundary between games and real life which is of utmost importance as it is quoted;
“To play a game means entering into a magic, or perhaps creating one as a game begins… The term magic circle is appropriate because there is in fact something genuinely magical that happens when a game begins… In effect, a new reality is created, defined by the rules of the game and inhabited by its players.” (Salen and Zimmerman 2003a:95-6)
The Chief tech blogger and commentator Cristina Odone debates about the GTA’s violence and why it has become such a popular video game by The Telegraph.
According to Huizinga’s theory, it says that it is not about the establishment of game discipline but something much more like studying about how human play is primary and human culture is a product of play (Pargman D and Jakobsson P,2008).